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wĖ·iĖ·lĖ·lĖ· gĖ·rĖ·aĖ·hĖ·aĖ·mĖ· ([personal profile] cognitivus) wrote2020-12-22 06:16 pm
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ð• ð•Ąð•Ĩ-𝕠ð•Ķð•Ĩ ð•Ąð• ð•Īð•Ĩ

𝕘ð•Ģð•’ð•Ąð•™ð•šð•” ð••ð•–ð•Ąð•šð•”ð•Ĩ𝕚𝕠𝕟ð•Ī ð• ð•Ąð•Ĩ-𝕠ð•Ķð•Ĩ


NBC's Hannibal contains extremely graphic scenes, elevating gore to art. If you would like to opt out of any references or images containing this, please leave this in the body of your comment.



𝕔𝕙𝕒ð•Ģ𝕒𝕔ð•Ĩ𝕖ð•Ģ ð•Ĩð•Ģ𝕒𝕚ð•Ĩ ð• ð•Ąð•Ĩ-𝕠ð•Ķð•Ĩ


Will Graham has an empathy disorder that grants him a Sherlock Holmes-esque ability to understand (and sometimes adopt) a character's psychology. He often couples that with forensic evidence to make highly specific, accurate deductions about others. This is borderline metagaming. When we play, I'll use content in your narrative for Will to make conclusions — it will look something like this:

[ John looks very happy on the surface, but he's secretly upset. His wife died. ]

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[ Will can see that John is projecting his happiness, but knows he's profoundly sad because of the shape of his eyes and his body language. He can feel a shroud of loss surrounding John. ]

You can include anything you'd like Will to pick up on — he may or may not notice or mention it depending on the thread. I'll err on the side of anything in brackets or prose to be potential fair game, but if it seems like a Big Deal I'll hit you up before I slap anything into a tag. If there's a specific and more complicated conclusion you'd like Will to draw, either include it in the narrative, message me, or pop it into the little text template below. If you don't feel comfortable with it at all, please include that as well.



Disclaimer: I don't have an empathy disorder and I'm not a criminal psychologist. If I get something blatantly wrong, please let me know and it's assume it's me as a player being stupid, not Will.